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Thanks to the dedicated work of several contributors (Ernest Lee, Gordon MacPherson and Marios Staikopoulos), Godot now has a fully functional glTF 2.0 import pipeline, as well as initial support for the FBX format. A significant portion of this work was generously donated by IMVU. glTF 2.0 is considered to be the ideal choice for importing 3D scenes into Godot, and is seeing increasing industry adoption as a standard. In particular, the import of glTF 2.