Description

Enabled robust mesh boolean operations in Godot 4.4 through collaboration with the Manifold team.

History

Features

  • Reducing Manifold codebase from 300k to 20k lines
  • Integrated with existing Godot Engine CSG api.

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Manifold
Geometry library for topological robustness github.com.

About Chibifire.com (Pronounced as chee-bee-fire)

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Ernest (iFire) Lee is a Canadian developer specializing in game engine technology, with a focus on the Godot Engine. As a core contributor, he leads the development of Godot's glTF 3D import/export pipeline and collaborates with OMIGROUP to enhance metaverse interoperability, notably through the V-Sekai group's VRM avatar importer.
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