Description
Hello! I'm Ernest (iFire) Lee, and I build tools to bring virtual worlds to life. To me, 3d formats (glTF2, FBX, Khronos Group) aren't just lines of code; they're fascinating puzzles, and I absolutely love diving into deep technical challenges. I spend my days creating with the game engine Godot Engine. I've had the amazing experience of helping work on the large-scale tactical world of Squad, creating systems to support the publisher operations of Offworld Industries. My passion for community also extends to my open-source VR Social Network System work with V-Sekai. I'm based in the beautiful Greater Vancouver Area, BC, Canada. For press or business, email ernest.lee@chibifire.com.
History
Khronos Group | 3D Formats Contributor (glTF/VRM Standards) | 2023–Present
V-Sekai Social VR | 2021 - present
Godot Engine | Core 3D Pipeline Coordinator (Animation/Import Systems) | 2017–Present
Projects
- Mektek Studios | Stompy Bot - Heavy Gear Assault
- Offworld Industries - Squad
- V-Sekai Social VR Network
- Godot Engine at Vket Academy “Electro-charged School Festival!”
- Godot Engine glTF2 For Portable 3D Formats
- Godot Engine Hydro for Water Simulation
- Godot Engine VRM for Portable 3D Avatars
- Godot SVG Using ThorVG for Vector Art
- Godot CSG with Robust Manifold for Water Tight 3D Geometry Kernels
- Native FBX Support for 3D Import
- Godot IREE Machine Learning Runtimes
- Godot Blender Tooling
- Godot Many Bone IK Pose Solver
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