Hello! I am Ernest 'iFire' Lee, a developer based in Canada. My passion lies in emerging technologies like game engines, specifically Godot Engine. One of my key responsibilities is maintaining Godot Engine's glTF 3D pipeline, which involves exporting and importing functionalities. Additionally, I collaborate with the OMIGROUP to ensure metaverse interoperability and help keep an importer for portable avatar format VRM in Godot Engine.


V-Sekai Social VR | 2021 - present

Open Metaverse Interoperability Group Champion | 2022 - present

Khronos Advisor - 3D Formats | 2021 - present

Artificial Intelligence Tools | 2023 April - 2023 August

Unreal Engine 5 Development | 2022 September - 2022 November

Godot Engine | 3D Asset Pipeline, Animations and others. | 2017 - present

Godot Engine Development | 2018 Dec - 2022

1st Place | Unity vs Unreal vs Godot: The Threeway Battle (Season 2) | 2018

Stern Flowers won first place using Godot Engine.

Offworld Industries | Publisher Developer Operations | 2018

Helped Periscope Games use Offworld Core as a Unreal Engine plugin. Also adminstrated Perforce version control and continously delivered (CICD) the game project Post Scriptum.

Offworld Industries | Developer Operations | 2016 - 2018

Continuously delivered (CICD) Squad, handled Unreal Engine 4 upgrades, managed Perforce version control and administrated information technologies.

Mektek Studios | Stompy Bot | Systems Professional | 2014 - 2016

Build systems on Heavy Gear Assault.



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V-Sekai Social VR
V-Sekai is a community of enthusiasts building a next-generation social and #gaming VR #platform powered by the Godot Engine.
Open Metaverse Interoperability
Protocols for interoperable virtual worlds
Godot Engine
An open-source game engine.
Introducing the Godot glTF2 Scene exporter
We hope that this makes our lives better with asset pipelines for 3D