Description
Many Bone IK is a Godot Engine 4.0 version of EWBIK for inverse kinematics.
History
Features
- Full Body Inverse Kinematics Solver
Videos
There are currently no trailers available for Godot Many Bone IK Pose Solver. Check back later for more or contact us for specific requests!
Logo & Icon
There are currently no logos or icons available for Godot Many Bone IK Pose Solver. Check back later for more or contact us for specific requests!
About Chibifire.com (Pronounced as chee-bee-fire)
- Boilerplate
- Hello! I'm Ernest (iFire) Lee, and I build tools to bring virtual worlds to life. To me, 3d formats (glTF2, FBX, Khronos Group) aren't just lines of code; they're fascinating puzzles, and I absolutely love diving into deep technical challenges. I spend my days creating with the game engine Godot Engine. I've had the amazing experience of helping work on the large-scale tactical world of Squad, creating systems to support the publisher operations of Offworld Industries. My passion for community also extends to my open-source VR Social Network System work with V-Sekai. I'm based in the beautiful Greater Vancouver Area, BC, Canada. For press or business, email ernest.lee@chibifire.com.
- More information
- More information on Chibifire.com (Pronounced as chee-bee-fire), our logo & relevant media are available here.