Many Bone IK is a Godot Engine 4.0 version of EWBIK for inverse kinematics.
- Full Body Inverse Kinematics Solver
There are currently no trailers available for Godot Many Bone IK Pose Solver. Check back later for more or contact us for specific requests!
Logo & Icon
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- Hello! I am Ernest 'iFire' Lee, a developer based in Canada. My passion lies in emerging technologies like game engines, specifically Godot Engine. One of my key responsibilities is maintaining Godot Engine's glTF 3D pipeline, which involves exporting and importing functionalities. Additionally, I collaborate with the OMIGROUP to ensure metaverse interoperability and help keep an importer for portable avatar format VRM in Godot Engine.
- More information
- More information on Chibifire.com, our logo & relevant media are available here.