Description

Meet Ernest (iFire) Lee, a passionate developer based in Canada. Specializing in emerging technologies like game engines, particularly the Godot Engine, he plays a pivotal role in maintaining its glTF 3D pipeline. This includes managing both exporting and importing functionalities. He also works closely with the OMIGROUP to ensure metaverse interoperability and maintain an importer for the portable avatar format VRM in the Godot Engine.

History

Khronos Independent Contributor - 3D Formats | 2023 - present

V-Sekai Social VR | 2021 - present

Open Metaverse Interoperability Group Founding Member | 2022 - present

Godot Engine Foundation - Full-time Contractor | 2023 Dec - 2024 May

Khronos Advisor - 3D Formats | 2021 - 2023

Artificial Intelligence Tools | 2023 April - 2023 August

Unreal Engine 5 Development | 2022 September - 2022 November

Godot Engine | 3D Asset Pipeline, Animations and others. | 2017 - present

Godot Engine Development | 2018 Dec - 2022

1st Place | Unity vs Unreal vs Godot: The Threeway Battle (Season 2) | 2018

Stern Flowers won first place using Godot Engine.

Offworld Industries | Publisher Developer Operations | 2018

Helped Periscope Games use Offworld Core as a Unreal Engine plugin. Also adminstrated Perforce version control and continously delivered (CICD) the game project Post Scriptum.

Offworld Industries | Developer Operations | 2016 - 2018

Continuously delivered (CICD) Squad, handled Unreal Engine 4 upgrades, managed Perforce version control and administrated information technologies.

Mektek Studios | Stompy Bot | Systems Professional | 2014 - 2016

Build systems on Heavy Gear Assault.

Projects

Videos

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V-Sekai Social VR
V-Sekai is a community of enthusiasts building a next-generation social and #gaming VR #platform powered by the Godot Engine. github.com.
Open Metaverse Interoperability
Protocols for interoperable virtual worlds github.com.
Godot Engine
An open-source game engine. godotengine.org.
Introducing the Godot glTF2 Scene exporter
We hope that this makes our lives better with asset pipelines for 3D godotengine.org.
Godot Foundation Update 2023
The past year has been a landmark one for the Godot Foundation. godotengine.org.
Godot Has A New FBX Importer... And It's FASSSSSST!
In the forthcoming Godot 4.3 release, a significant new feature is being introduced - FBX support. You might be thinking, "But Mike, doesn't Godot already have FBX support?" Yes, it does. However, this one is different in three ways... youtube.com.
GDC 2024: Retrospective
The team has returned from GDC, and it's time to share the experiences and memories made. We hope our absence wasn't too hard on you! godotengine.org.
Introducing the improved ufbx importer in Godot 4.3
Thanks to a very welcome contribution by Samuli Raivio (bqqbarbhg) and Ernest Lee (fire), Godot 4.3 now includes native .fbx support. This was made possible using Samuli’s free and open source ufbx single-file .fbx library. The ufbx importer will be used by default for all newly imported .fbx files in Godot 4.3. godotengine.org.