Description
Ernest (iFire) Lee is a Canadian developer specializing in game engine technology, with a focus on the Godot Engine. As a core contributor, he leads the development of Godot's glTF 3D import/export pipeline and collaborates with OMIGROUP to enhance metaverse interoperability, notably through the V-Sekai group's VRM avatar importer.
History
Khronos Group | 3D Formats Contributor (glTF/VRM Standards) | 2023–Present
V-Sekai Social VR | 2021 - present
Godot Engine | Core 3D Pipeline Coordinator (Animation/Import Systems) | 2017–Present
Projects
- Mektek Studios | Stompy Bot - Heavy Gear Assault
- Offworld Industries - Squad
- V-Sekai Social VR Network
- Godot Engine at Vket Academy “Electro-charged School Festival!”
- Godot Engine glTF2 For Portable 3D Formats
- Godot Engine Hydro for Water Simulation
- Godot Engine VRM for Portable 3D Avatars
- Godot SVG Using ThorVG for Vector Art
- Godot CSG with Robust Manifold for Water Tight 3D Geometry Kernels
- Native FBX Support for 3D Import
- Godot IREE Machine Learning Runtimes
- Godot Blender Tooling
- Godot Many Bone IK Pose Solver
Videos
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