Description
Hello! I'm Ernest (iFire) Lee, and I'm based in beautiful Vancouver, BC, Canada. I spend my days creating with the game engine Godot Engine, and I absolutely love diving into deep technical challenges. To me, building tools to bring virtual worlds to life and work on complex systems like full-body Inverse Kinematics and 3d formats (glTF2, FBX, Khronos Group) aren't just lines of code; they're fascinating puzzles. I've had the amazing experience of helping work on the large-scale tactical world of Squad, creating systems to support the publisher operations of Offworld Industries. My passion for community also extends to my open-source VR Social Network System work with V-Sekai. That same spirit of teamwork is probably why you can often find me playing League of Legends as a support main with Nami or Sona.
History
Khronos Group | 3D Formats Contributor (glTF/VRM Standards) | 2023–Present
V-Sekai Social VR | 2021 - present
Godot Engine | Core 3D Pipeline Coordinator (Animation/Import Systems) | 2017–Present
Projects
- Mektek Studios | Stompy Bot - Heavy Gear Assault
- Offworld Industries - Squad
- V-Sekai Social VR Network
- Godot Engine at Vket Academy “Electro-charged School Festival!”
- Godot Engine glTF2 For Portable 3D Formats
- Godot Engine Hydro for Water Simulation
- Godot Engine VRM for Portable 3D Avatars
- Godot SVG Using ThorVG for Vector Art
- Godot CSG with Robust Manifold for Water Tight 3D Geometry Kernels
- Native FBX Support for 3D Import
- Godot IREE Machine Learning Runtimes
- Godot Blender Tooling
- Godot Many Bone IK Pose Solver
Videos
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