Description

Enabled robust mesh boolean operations in Godot 4.4 through collaboration with the Manifold team.

History

Features

  • Reducing Manifold codebase from 300k to 20k lines
  • Integrated with existing Godot Engine CSG api.

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Manifold
Geometry library for topological robustness github.com.

About Chibifire.com (Pronounced as chee-bee-fire)

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Hello! I'm Ernest (iFire) Lee, and I build tools to bring virtual worlds to life. To me, 3d formats (glTF2, FBX, Khronos Group) aren't just lines of code; they're fascinating puzzles, and I absolutely love diving into deep technical challenges. I spend my days creating with the game engine Godot Engine. I've had the amazing experience of helping work on the large-scale tactical world of Squad, creating systems to support the publisher operations of Offworld Industries. My passion for community also extends to my open-source VR Social Network System work with V-Sekai. I'm based in the beautiful Greater Vancouver Area, BC, Canada. For press or business, email ernest.lee@chibifire.com.
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