Description
Implemented ufbx importer in Godot 4.3 with Samuli Raivio for seamless open-source FBX workflows
History
Features
- Maya Support
- 3d Max Geometric Pivots
Videos
There are currently no trailers available for Native FBX Support for 3D Import. Check back later for more or contact us for specific requests!
Logo & Icon
There are currently no logos or icons available for Native FBX Support for 3D Import. Check back later for more or contact us for specific requests!
Additional Links
- Manifold
- Geometry library for topological robustness github.com.
About Chibifire.com (Pronounced as chee-bee-fire)
- Boilerplate
- Hello! I'm Ernest (iFire) Lee, and I'm based in beautiful Vancouver, BC, Canada. I spend my days creating with the game engine Godot Engine, and I absolutely love diving into deep technical challenges. To me, building tools to bring virtual worlds to life and work on complex systems like full-body Inverse Kinematics and 3d formats (glTF2, FBX, Khronos Group) aren't just lines of code; they're fascinating puzzles. I've had the amazing experience of helping work on the large-scale tactical world of Squad, creating systems to support the publisher operations of Offworld Industries. My passion for community also extends to my open-source VR Social Network System work with V-Sekai. That same spirit of teamwork is probably why you can often find me playing League of Legends as a support main with Nami or Sona.
- More information
- More information on Chibifire.com (Pronounced as chee-bee-fire), our logo & relevant media are available here.