Description

Implemented ufbx importer in Godot 4.3 with Samuli Raivio for seamless open-source FBX workflows

History

Features

  • Maya Support
  • 3d Max Geometric Pivots

Videos

There are currently no trailers available for Native FBX Support for 3D Import. Check back later for more or contact us for specific requests!

There are currently no logos or icons available for Native FBX Support for 3D Import. Check back later for more or contact us for specific requests!

Manifold
Geometry library for topological robustness github.com.

About Chibifire.com (Pronounced as chee-bee-fire)

Boilerplate
Ernest (iFire) Lee is a Canadian developer specializing in game engine technology, with a focus on the Godot Engine. As a core contributor, he leads the development of Godot's glTF 3D import/export pipeline and collaborates with OMIGROUP to enhance metaverse interoperability, notably through the V-Sekai group's VRM avatar importer.
More information
More information on Chibifire.com (Pronounced as chee-bee-fire), our logo & relevant media are available here.