Press kit
Chibifire.com (Pronounced as chee-bee-fire)
Hello! I'm Ernest (iFire) Lee, and I'm based in beautiful the Greater Vancouver Area, BC, Canada. I spend my days creating with the game engine Godot Engine, and I absolutely love diving into deep technical challenges. To me, building tools to bring virtual worlds to life and work on complex systems like full-body Inverse Kinematics and 3d formats (glTF2, FBX, Khronos Group) aren't just lines of code; they're fascinating puzzles. I've had the amazing experience of helping work on the large-scale tactical world of Squad, creating systems to support the publisher operations of Offworld Industries. My passion for community also extends to my open-source VR Social Network System work with V-Sekai. That same spirit of teamwork is probably why you can often find me playing League of Legends as a support main with Nami or Sona.
Godot Many Bone IK Pose Solver
Many Bone IK is a Godot Engine 4.0 version of EWBIK for inverse kinematics.
Godot Blender Tooling
Integrate Godot Engine 4 with Blender.
Godot IREE Machine Learning Runtimes
Coordinated integration for executing pre-trained machine learning models within the engine
Native FBX Support for 3D Import
Implemented ufbx importer in Godot 4.3 with Samuli Raivio for seamless open-source FBX workflows
Godot CSG with Robust Manifold for Water Tight 3D Geometry Kernels
Enabled robust mesh boolean operations in Godot 4.4 through collaboration with the Manifold team.
Godot SVG Using ThorVG for Vector Art
Merged ThorVG into Godot Engine 4.0 as a platform-independent portable library for drawing vector-based scene and animat
Godot Engine VRM for Portable 3D Avatars
Support VRM avatars in Godot Engine.
Godot Engine Hydro for Water Simulation
Hydro is a module for Godot Engine 4.0 which allows rigid bodies to behave realistically in water.
Godot Engine glTF2 For Portable 3D Formats
Godot Engine GLTF Support
Godot Engine at Vket Academy “Electro-charged School Festival!”
Godot Booth at Hikky's Virtual Market 2021 located at Vket Academy “Electro-charged School Festival!”
V-Sekai Social VR Network
V-Sekai is a small group of developers and VR enthusiasts who felt there was a need for an open-source ecosystem focused
Offworld Industries - Squad
Squad is a realism-based military tactical first-person shooter video game developed and published by Canadian indie dev
Mektek Studios | Stompy Bot - Heavy Gear Assault
Heavy Gear Assault is a mecha science fiction game based on Unreal Engine 4