chibifire/PressHome

Press kit

Chibifire.com (Pronounced as chee-bee-fire)

Based in YVR (Greater Vancouver Area, BC, Canada)Since 2004Contact ernest.lee@chibifire.com

Hello! I'm Ernest (iFire) Lee, and I'm based in beautiful the Greater Vancouver Area, BC, Canada. I spend my days creating with the game engine Godot Engine, and I absolutely love diving into deep technical challenges. To me, building tools to bring virtual worlds to life and work on complex systems like full-body Inverse Kinematics and 3d formats (glTF2, FBX, Khronos Group) aren't just lines of code; they're fascinating puzzles. I've had the amazing experience of helping work on the large-scale tactical world of Squad, creating systems to support the publisher operations of Offworld Industries. My passion for community also extends to my open-source VR Social Network System work with V-Sekai. That same spirit of teamwork is probably why you can often find me playing League of Legends as a support main with Nami or Sona.

Selected work

Godot Many Bone IK Pose Solver

Many Bone IK is a Godot Engine 4.0 version of EWBIK for inverse kinematics.

Godot Blender Tooling

Integrate Godot Engine 4 with Blender.

2024-11-01

Godot IREE Machine Learning Runtimes

Coordinated integration for executing pre-trained machine learning models within the engine

2024-11-01

Native FBX Support for 3D Import

Implemented ufbx importer in Godot 4.3 with Samuli Raivio for seamless open-source FBX workflows

2024-11-01

Godot CSG with Robust Manifold for Water Tight 3D Geometry Kernels

Enabled robust mesh boolean operations in Godot 4.4 through collaboration with the Manifold team.

2022-02-12

Godot SVG Using ThorVG for Vector Art

Merged ThorVG into Godot Engine 4.0 as a platform-independent portable library for drawing vector-based scene and animat

2021-12-19

Godot Engine VRM for Portable 3D Avatars

Support VRM avatars in Godot Engine.

2021-12-19

Godot Engine Hydro for Water Simulation

Hydro is a module for Godot Engine 4.0 which allows rigid bodies to behave realistically in water.

2021-12-19

Godot Engine glTF2 For Portable 3D Formats

Godot Engine GLTF Support

2021-12-04

Godot Engine at Vket Academy “Electro-charged School Festival!”

Godot Booth at Hikky's Virtual Market 2021 located at Vket Academy “Electro-charged School Festival!”

2021-05-01

V-Sekai Social VR Network

V-Sekai is a small group of developers and VR enthusiasts who felt there was a need for an open-source ecosystem focused

2016-06-01

Offworld Industries - Squad

Squad is a realism-based military tactical first-person shooter video game developed and published by Canadian indie dev

2014-10-01

Mektek Studios | Stompy Bot - Heavy Gear Assault

Heavy Gear Assault is a mecha science fiction game based on Unreal Engine 4

History
Khronos Group | 3D Formats Contributor (glTF/VRM Standards) | 2023–Present
V-Sekai Social VR | 2021 - present
Godot Engine | Core 3D Pipeline Coordinator (Animation/Import Systems) | 2017–Present
Links
Chibifire Social Linkshttps://linktr.ee/chibifire